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Super mario 64 multiplayer 1.3 online tutorial
Super mario 64 multiplayer 1.3 online tutorial






In the end, it might be integrated into melonDS as an option, though it needs more work and testing. Regardless, melonHLE may prove a viable option for lower-end platforms. A much bigger kMaxIterationCycles value increases performance to some extent and has no downsides. The current value of 64 is chosen to keep the ARM9 and ARM7 somewhat in sync, but obviously, in melonHLE we don't need to keep the ARM7 in sync. There are some simple ways to make melonHLE faster, one of which is increasing the maximum CPU time slice (kMaxIterationCycles). However, keep in mind that this is largely a quick and dirty experiment. MelonHLE shows to be faster, but it's not mindblowing either. Numbers are an average measure of frames per second. The tests were done on my laptop Crepe (Core i7-5500U, 2.4GHz). I've had some fun reverse-engineering the sound engines and implementing them, with decent results.

super mario 64 multiplayer 1.3 online tutorial

The compatibility rate seemed good, even though some games don't run because some auxiliary services aren't completely implemented. I continued my work on melonHLE, taking it to a point where it may be something serious. So first of all, I'm done with the mold problem and its consequences, meaning that my apartment finally looks like an actual apartment and I can exhale a big sigh of relief. If you're running into trouble: Howto/FAQ (WIP) Wifi: local multiplayer, online connectivity.Various display position/sizing/rotation modes.Nearly complete core (CPU, video, audio.While it is still a work in progress, it has a pretty solid set of features: MelonDS aims at providing fast and accurate Nintendo DS emulation.








Super mario 64 multiplayer 1.3 online tutorial